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Releases: godotengine/godot

2.0.1-stable

13 May 08:08

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2.0-stable

23 Feb 13:46

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1.1-stable

21 May 18:07

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Godot 1.1 is the second release of Godot Engine, improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases.

Edit 2025-01-06: The original Linux binaries had a dependency on an old OpenSSL version being provided by the system, which is hard to resolve in today's Linux distributions. We've made new portable builds of the Linux binaries with the _portable suffix which are available below (Linux editor for x86_64 and x86_32, Linux Server headless build, and Linux x86_64 and x86_32 export templates in the .tpz template package). Those builds should run on any currently supported Linux distribution.

1.0-stable

17 Dec 12:16

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Godot 1.0 is the first major release of Godot, starting the journey of this open source engine.

The original release binaries have been lost in the various hosting provider changes that Godot went through in its early days.

New binaries have been generated in 2025 using modern toolchains to get to relive the original Godot 1.0 experience. Those binaries only include desktop platforms (Windows, macOS, Linux) and are listed below.

Those binaries (and the tarball) are generated from the 1.0 branch of the Godot repository, which is equivalent to the 1.0-stable tag plus a handful of build fixes.

Note: These binaries haven't been extensively tested. Godot 1.0-stable also naturally has a lot of bugs which have been fixed in later versions, some of which might even interact in bad ways with modern compilers, where undefined behavior may lead to crashes.