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Releases: godotengine/godot

4.0.1-stable

20 Mar 17:23
cacf499

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Godot 4.0.1 is a maintenance release fixing a number of issues while preserving compatibility with the previous 4.0 release.

All files for this release are mirrored under Assets below.

3.5.2-stable

07 Mar 08:23
170ba33

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Godot 3.5.2 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.5.x releases.

All files for this release are mirrored under Assets below.

4.0-stable

01 Mar 13:02
92bee43

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4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.

The Godot 4.0 release is by all metrics our biggest release so far.
No stone has been left unturned, all parts of the engine have been
modernized, refactored, overhauled, rewritten, redesigned.

Our work is far from done. Many areas still have significant known issues,
and will require focused work from all willing contributors to fix blocking
bugs, implement missing features, optimize for performance or compatibility,
and improve the user experience.

But Godot 4.0 marks the start of the new, modern Godot Engine, and a solid
foundation for us all to build upon. Future 4.x releases will come with a
much faster cadence, enabling us to iterate quickly on new features and
improvements to what we already provide.

To all of you who were involved in making Godot 4.0 what it is today, however
big or small your contributions were:

THANK YOU!

This was a massive undertaking, and you all participated in unique and
wonderful ways to build a free and open source game engine for everyone to
use and enjoy. You are breathtaking! <3

3.5.1-stable

28 Sep 08:22

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Godot 3.5.1 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.5.x releases.

All files for this release are mirrored under Assets below.

3.5-stable

05 Aug 10:00

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Godot 3.5 is a major new milestone with improvements all around, backported from the development branch of Godot 4.0, or written for the 3.x branch's specific needs. It is absolutely feature-packed with new features such as:

New NavigationServer with obstacle avoidance; improved tweening with SceneTreeTween; Time singleton; Label3D and TextMesh nodes; unique node names for easy access; flow containers; 3D physics interpolation; asynchronous shader compilation and caching; OccluderShapePolygon; material overlays; Android editor port; improved VCS features; and more!

All files for this release are mirrored under Assets below.

3.4.5-stable

02 Aug 09:06

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Godot 3.4.5 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.4.x releases.

All files for this release are mirrored under Assets below.

3.4.4-stable

23 Mar 14:47

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Godot 3.4.4 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.4.x releases.

All files for this release are mirrored under Assets below.

3.4.3-stable

25 Feb 21:08

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Godot 3.4.3 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.4.x releases.

All files for this release are mirrored under Assets below.

3.4.2-stable

22 Dec 11:37
45eaa2d

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Godot 3.4.2 is a maintenance release to fix a regression in the previous 3.4.1 release which caused flickering on macOS.

All files for this release are mirrored under Assets below.

3.4.1-stable

17 Dec 19:01
0a87e21

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Godot 3.4.1 is the first maintenance release in the 3.4 stable branch, fixing a number of issues (including some 3.4 regressions) while preserving compatibility with 3.4-stable. Alongside general bugfixing, it improves Godot's compatibility with Windows 11's new Windows Terminal, which prevented starting the Godot editor from the project manager.

All files for this release are mirrored under Assets below.